Tag: swamptrouble

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  • The Barkskin Mask

    A bark mask that looks like it has grown from the earth itself. When one wears the mask, one gains unnatural speed (striding) and their companions can't understand them, since their speech becomes chirping, hissing and buzzing (and dancing). However, the …

  • Lunar Chronicles

    The Lunar Chronicles are a collection of tales accredited to "Mother Moon". Whether or not this is the actual lunar deity or a person going by that name is unknown. What is known, is that the tome contains events, past and future, which can be very very …

  • Suleyman's Heavenly Codex

    Suleyman's Heavenly Codex is a collection of books, rumored to tell tales of worlds beyond our own. Naturally most people don't believe such nonsense, but at times single volumes have been known to surface during desperate times. Those peering into it' …

  • Swamp Trouble timeline

    This is the timeline for the campaign [[Swamp Trouble]]. *Beginning* # The adventurers meet in [[Amstad]] # They are sent to research the [[Totem of Duality]] *Story so far* Fill in the blanks when you can, folks.

  • Amstad

    The town of Amstad is where [[Swamp Trouble]] began. It is a former village, now prospering off of the produce of the land and the exotic trades that pass through it.

  • Avor Marr

    A mountain range about ten days travel south of [[Amstad]]. The mountains are named after their gray color that is mainly caused by clouds that always cover the tops of the mountains, not letting the sun light pass through. The weather on Avon Marr is …

  • Wothering

    A small city south of [[Parthos]]. The administrative center of the region to which [[Amstad]] belongs.

  • Totem of Duality

    The Totem of Duality is one of the totems planted by [[:minotaur|The Minotaur]]. It had 2 faces engraved on it and was planted at the future site of [[Amstad]] a couple millennia ago. The town grew next to it. It was home to two ancient spirits of …

  • Whitepaw the tracker

    Whitepaw was a fox of renown around Aldrig's house. He was the wiliest of the local wildlife and could smell fresh eggs miles away. He helped a group of adventurers find the den of [[:shambler|Shambler]] Unfortunately for him, [[Old Man Cranston]] …

  • Old Man Cranston

    Old Man Cranston is a folk story from [[Amstad]]. In it, he is said to have been a greedy and fat man, who taxed the populace overwhelmingly hard. He was driven out of the town and into the swamp, never to be seen again. Children are warned not to go …

  • Aldrig's hut

    Home of the druid [[:aldrig|Aldrig]] at the edge of the forest, about 20 minutes walk from the town of [[Amstad]]. To outsiders it would look more like a shack with the roof growing moss and hay. It has glassless windows, only covered with pelt to prevent …

  • Roughnecks

    The Roughnecks were a gang operating out of a house in the merchant quarter of [[Amstad]]. They were known to be loansharks and swords-for-hire for the right price. Their demise came at the hands of the [[Amstad City Guard|city guard]], once [[:jorn]] …

  • Amstad City Guard

    The brave men and women of Amstad's Guard are lead by [[:eoin-weller]]. The guard has recently had it's hands full with the sudden appearance of the [[:shambler]] and the activation of the [[Totem of Duality]]. Their numbers have also dwindled due to a …

  • Forgotten Swamp

    A swampy area to the west of [[Amstad]]. Very little is known of it, except that it holds all manner of creatures in it and has been left alone for a long time. Recently, one of it's inhabitants ([[:shambler]]) has been spotted activating the [[Totem …

  • The Sleepless

    A ghoulish creature, known to devour flesh, be it living or dead. Hunts in packs near it's den, recently they have started to expand their hunting grounds.

  • Varjagi

    A roaming tribe of hillmen, south of [[Amstad]]. They were relatively docile until recently. Reports indicate they seem to be searching for something and raiding the local trade caravans for that purpose.

  • Altar of the Stars

    A seemingly harmless altar situated near the town of [[Amstad]]. It has lain dormant for centuries, only being used as an offering site for [[Asta]] at certain times. The layout of the altar is similar to a henge, wherein you have pairs of stones set and …

  • Grox

    The Grox is a hulking thing, resembling a woolly rhino with two horns. It is quite rare to see a grox wander anywhere near civilization. The males wander alone, except when mating season begins. The females and calves herd around en masse, usually …

  • Gotroot

    A collection of shacks built on wooden pylons driven into the wetlands on which it was founded. Hidden by giant mangroves and far from civilization, it has little appeal to anyone. It's major product is a particularly foul and potent alcoholic beverage …

  • Highgarden

    An ancient lost city that was once home to many races and wonders. In human folklore Highgarden is sometimes mentioned as a place where children never woke up.

  • Jorn ibn-Omar ibn-Rashid al-Maghrib

    This young wizard died having been caught between a [[grox]] and an earth elemental. He is remembered as an immaculately groomed young man with swept-back wavy black hair framing sharp and handsome olive-skinned features. He had a habit of stroking his …

  • Thomas Bemming

    A quick-footed young member of the [[Amstad]] town guard. Frequently assigned the dubious honour of assisting the adventurers in their missions. Has gathered a reputation as a quick runner and swift thinker, based on his actions such as running away at …

  • James "Jimmy" McEnroy

    Jimmy was a wealthy man south-east of Amstad. Unfortunately for him, a band of adventurers prevented a deal he had made with a local band of barbarians known as the [[Varjagi]]. This lead to his mansion being burned to the ground, with him and most of his …

  • "Rose"

    The troupe of adventurers encountered Rose in [[:jimmy|Jimmy's]] mansion, and persuaded her to show them around a little. She was also seen trifling through Jimmy's papers, which she shouldn't have been able to do. Has been missing ever since the …

  • Eoin Weller

    Eoin has been the guard captain of [[Amstad]] for a good 8 years now, after the previous captain was stabbed in the gut during a tavern brawl and died of infection later. He has seen the town grow and prosper, along with the swamp alongside it. Is …

  • "Minotaur"

    This big and hairy beast was seen by [[:aldrig|Aldrig]] in a druidic vision of the past. Is apparently responsible for the totems of power (at least 2) around the swamp.

  • Nicholas Draver

    A mischievous child who said he'd seen the [[:amstad-hermit|Hermit]] wandering around [[Totem of Duality|the totem pole]] at night. Was caught lying at [[:soren|Father Soren's]] school.

  • Burt Langley

    Burt bore witness to [[:shambler|Shambler's]] first visits to the town of [[Amstad]]. Unfortunately for the adventurers, he was also drunk off his head and very very scared. He provided the party with some information regarding where it came from and …

  • Shambler

    The shambler came to be after the swamp swallowed the grounds of a long gone farmer, who left an ancient ward on his grounds against evil. The ward was indeed effective and raised the farmer's spirit in the form of a Swamp Shambler. The shambler is …

  • Azrael

    Azrael is the Efreeti on whom the [[:varjagi-shaman|Varjagi Shaman]] called on to destroy [[:jimmy|Jimmy's]] mansion. He also burned [[:aldrig|Aldrig]] badly, when showing him the events that had passed. An extremely possessive and dangerous being.

  • Emery the Swampwalker

    Emery (or Emrhyh as his actual name is spelled) is a fabled goblin, who lives in the [[Forgotten Swamp]]. He wanders around the perimeter of it's center, offering would-be-heroes prices and bargains on goods he has acquired along the years. Emery is a …

  • Ollie "Bruiser" Dunder

    A giant of a man, Bruiser was a member of the [[Roughnecks]] gang, who held [[Amstad|Amstad's]] merchant district as their territory. Unfortunately for him, he tried to have his way with [[:irina]] and was caught by [[:jorn]]. Having left this scene, …

  • Donna Miller

    Donna Miller is a teenage girl, who wants to be famous. So famous in fact that she tried to escape from the town to travel with a company of merchants. While her plan to join up with the merchants failed, she was kidnapped off the road leading back to …

  • Gwynn the Ox

    This strapping lad is a typical scion of the Littlefield family: a tall figure sculpted by hard physical labour and topped by a tangled mop of auburn hair. Gwynn might be frighteningly imposing if it weren't for his implacably friendly green eyes that …

  • Brother Bone

    The spirit of a big, muscular black man with a bone through the nose. Speaks loudly, in a quaint accent. Brother Bone seems to be bound to a bone necklace. He recently grew boar-like tusks similar to the Orc-fang used to repair the necklace.

  • Annika Potter

    A lovely teenage girl with luxurious brown curls and striking green eyes, Annika is the target of the affections of most youths in [[Amstad]], including [[:gwynn|Gwynn of Littlefield]], but being the daughter of Archibald Potter, a successful and …